Dark Messiah of Might and Magic
The Might and Magic universe dates all the way back to 1986. In those 20 years, we’ve seen plenty of different games on plenty of different platforms, but most of them have fallen squarely into the turn-based strategy or role-playing sectors. Dark Messiah of Might and Magic, from Ubisoft and Arkane Studios, doesn’t really fall into either of those categories. Like Arkane’s previous game, Arx Fatalis, this is a first-person game. But Dark Messiah of Might and Magic is extremely light on the role-playing, instead focusing its energy on sword-swinging, magic-fireball-shooting action. Unfortunately, the action gets repetitive quickly, and the game’s often-transparent storyline doesn’t pick up any of the slack.
Dark Messiah puts you in the boots of a guy named Sareth. Sareth’s an orphan that’s been working as an apprentice under a wizard named Phenrig, and the game opens with a tutorial, where the wizard tells you how to get around as you attempt to grab a large crystal with magical properties. After learning the fine arts of sword fighting, rope climbing, and crate kicking, the wizard sends you out into the world to bring the crystal to another wizard, who has some big plans for it. But you don’t go alone. Before you leave, the boss sticks you with a lady named Xana, who is some kind of guardian creature who lives inside your head. This lets her act as the game’s Cortana, speaking to you frequently and acting as the game’s “what should I do next?” device. The difference between Xana and Cortana, though, is that Xana’s quips are too frequent and immediately annoying. The storyline unfolds almost immediately thanks to some specific details that are revealed in the manual and opening pre-rendered video sequence about the prophecy that drives the entire story. It’s odd that a game could slip what amount to spoilers into the first 45 minutes of gameplay, but it’s really quite transparent, and it’s very easy to see where this roughly 15-hour adventure is going. You’re given a couple of different choices later on in the game that will dictate which ending you’ll see, but they’re all disappointingly unsatisfying.
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