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The Mortal Kombat series is one of the premier arcade series around today. The series, which until now utilized digitized actors to give the game an extra layer of realism, has been the topic of comic books, movies, action figures, and even Senate hearings. The fourth time around the game has gone polygonal, giving the developers much more leeway when it comes to adding new moves, holds, and characters. Also, weapons have been added into the mix, with each character possessing a different sword, club, or staff to beat his enemies with.
The storyline of MK4 picks up the loose ends left behind by both MK3 and the console-exclusive MK Mythologies: Sub-Zero. With Shao Kahn defeated, Shinnok picks up the slack as the main bad guy. However, he is also a selectable character, which left arcade players with no big boss to look forward to. To remedy that, the home version contains MK1's four-armed bad boy, Goro. Goro looks terrific in 3D, moves very fluidly, and has all the great moves he had in MK1, as well as a few additional ones. He isn't selectable from the start, but a code makes him (as well as Noob Saibot, another hidden character) playable. Returning characters include Scorpion, Sub-Zero, Liu Kang, Johnny Cage, Sonya, and Raiden. Most of the old characters retain their old moves and add a new one here and there. The new characters fit very well into the MK universe, a welcome change from most fighting game sequels.
While the graphics may not be quite as detailed as the arcade version, they are very close, and the game runs very fast with hardware acceleration. The software-rendered graphics look pretty blocky, although a patch has been released that allows a higher resolution in software mode.