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Old 02-24-2008, 02:21 AM #1 (permalink)
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Finally *Halo 2* for XP/Vista



Halo 2 is a science fiction first-person shooter video game developed by Bungie Studios. Released for the Xbox game console on November 9, 2004, the game is the sequel to Halo: Combat Evolved. After its initial release, Halo 2 was the most popular video game on Xbox Live, holding that rank until the release of Gears of War for the Xbox 360 nearly two years later. By June 20, 2006, more than 500 million games of Halo 2 had been played and more than 710 million hours have been spent playing it on Xbox Live; by May 9, 2007, this number had risen to five billion, with more than five million unique players on Xbox Live. As of May 9, 2006, 8 million units of the game have been sold worldwide, with 6.3 million of those units being sold in the United States.[8] As of September 25, 2007, Halo 2 is the fifth best-selling video game in the US[8] and is the best-selling first-generation Xbox game worldwide.
The game features a new game engine, the Havok physics engine; added weapons and vehicles; new multi-player maps; and a continuation of the storyline from Halo: Combat Evolved. In the game, humans, who have developed faster-than-light travel and colonized hundreds of worlds, have been engaged in a war against a collective of genocidal alien races, the Covenant.[9] The player assumes the roles of Master Chief and the Arbiter, and fights enemies on foot or with a collection of alien and human vehicles.



Halo 2 is a story-driven action-shooter game with a first-person perspective. The game features an expanded range of vehicles, as well as other gameplay changes compared to its predecessor. In the original Halo, health and shield bars are visible on-screen. In Halo 2, the health bar is no longer visible; instead, health regenerates quickly when the player is not taking damage.
Halo 2 features more than fourteen human and alien weapons, many new to the series. Certain weapons can be dual-wielded, which allows the player to compensate for reload times, while sacrificing accuracy and the ability to use grenades for raw firepower. The player can carry two weapons at a time (or three if dual-wielding; one weapon remains holstered), with each weapon having advantages and disadvantages in different combat situations. For example, most Covenant weapons eschew disposable ammo clips for a contained battery, which cannot be replaced if depleted. However, these weapons can overheat if fired too rapidly in a short time.[10] On the other hand, human weapons are less effective at penetrating shields and require reloading, but cannot overheat due to prolonged fire. The player can also carry a total of eight grenades (up to four of each type: plasma and fragmentation); however, grenades can only be thrown when single-wielding.
Another new ability found in Halo 2 is the ability to board enemy vehicles that are near the player and traveling at low speeds. The player or AI latches onto the vehicle and forcibly ejects the other player or AI from their position.
The game's "Campaign" mode offers options for both single-player and cooperative multiplayer participation. In campaign mode, the player must complete a series of levels that encompass Halo 2's storyline. These levels alternate between the Master Chief and a Covenant Elite called the Arbiter, who occupy diametrically opposed roles in the story's conflict. Aside from variations in storyline, the Arbiter differs from Master Chief only in that his armor lacks a flashlight; instead, it is equipped with a short duration rechargeable form of active camouflage that disappears when the player attacks or takes damage.



There are four levels of difficulty in campaign mode: Easy, Normal, Heroic, and Legendary. An increase in difficulty will result in an increase in the number, rank, health, damage, and accuracy of enemies; a reduction of duration and an increase in recharge time for the Arbiter's active camouflage; a decrease in the player's health and shields; and occasional changes in dialogue.
The plot of the game takes the player from a futuristic version of Mombasa, Kenya, to a space station in orbit around Earth, to a massive floating city called High Charity, light-years from the solar system. Areas of the maps that players would normally never see due to design constrictions are still fully modeled and detailed, and experienced players can exploit gameplay flaws or glitches to explore new areas; notable examples are the mountains of Delta Halo and the skyscrapers of Metropolis.
There is a great amount of hidden content within the game, including easter eggs, messages, hidden objects, and weapons. The most well-known of the hidden content are the skulls hidden on every level. The skulls, which can be picked up like a weapon (or "ball" as in the '"Oddball" multiplayer gametype), are located in hard-to-reach places. Many are exclusive to the Legendary mode of difficulty. Once activated, each skull has a specific effect on gameplay. For example, the "Sputnik" skull found on the Quarantine Zone level alters the mass of objects in the game; thus resulting in explosions being able to launch these objects across larger distances. Skull effects can be combined to provide various new levels of difficulty and/or novelty.
Unlike its predecessor, Halo 2 allows players to compete with each other via Xbox Live, in addition to the original game's support for split-screen and System Link multiplayer. Halo 2's Xbox Live mode offers changes from earlier online first-person shooters. Traditionally, one player sets his or her computer or console up as a game server or host, specifying the game type, map, and configuring other settings. The game software then uses a service such as GameSpy to advertise the game to the world at large; other players choose which game to join based upon criteria such as the map and game options each host is offering, as well as the ping times they are able to receive. In Halo 2, however, Xbox Live players do not choose to host public games, and they do not specify individual maps and options to search for. Instead, players select playlists that are geared to different styles of play. For example, the "Rumble Pit" playlist offers "every man for himself" game types, and "Team Skirmish" offers 4-on-4 team games, which are primarily objective-based games like Capture the Flag. Bungie occasionally deletes the unpopular game types and adds new ones.



The Xbox Live servers create games automatically from the pool of players that have chosen each playlist, choosing a game type and map automatically and selecting one player to serve as the game's host. If the Xbox console hosting the game resigns, the Xbox Live service automatically selects a new host from among the remaining players so the game can continue. Players can create small parties with their friends and/or clan and enter games together as teammates in Team based games. Players may also set up games for their own party to their own specification, and invite others into that game from their Friends and Clan lists; however, these games are not made publicly available. For fairness and balance reasons, certain gameplay aspects from the Campaign mode are disabled or missing in Multiplayer: an example is the absence of the hand-held Fuel Rod Cannon and the removal of the Banshee's fuel rod cannon.
Technical lead designer, Chris Butcher, commented on the development of Halo 2's multiplayer in Edge, a British gaming magazine, in January 2007. Responding to a rash of subsequent news articles, Butcher clarified his position on Halo 2 multiplayer. He noted his original intent with the game, but he also reiterated disappointment. "For Halo 2 we had our sights set very high on networking," Butcher said. "We thought about the great LAN parties you can have with Halo 1 and decided to try [to] recreate that awesome experience of having all your buddies over to play, but using Xbox Live instead of having to lug consoles and televisions around. Going from having no Internet multiplayer to developing a completely new online model was a big challenge to tackle all at once, and as a result we had to leave a lot of things undone in order to meet the ship date commitment that we made to our fans."



Size: 4,18Gb
Lenguagengua: ENG/ITA
Genre: FPS
Devoloper: Microzzoz
17/05/2007


:::->NOTE<-:::
At lvl 12 run this program to fix the errore:
Code:
http://www.microsoft.com/technet/sysintern...essmonitor.mspx
HERE IS A GUIDE ON HOW TO INSTALL
PLEASE ALL OF IT



next download Halo XP crack if you need it.(LINK AT THE BOTTOM)
1. Launch the install.bat
2. Choose custom install
3. Choose full install,and do not start
* If you get an incompatibility message ignore it and choose "do not
show this message" and then click run.
4. Wait for the installation to finish and then hit ok.
5. Goto my computer and right click on your cd drive and explore.
6. Double click on the redists folder.
7. Double click on the XLiveRedist1.0.6027
8. Click NEXT,Click repair, and FInally click repair again.
9. DO not reboot your computer.
10. There is another file in that folder called vcredist. Double click it.
11. Install and then reboot.

DOWNLOAD LINKS
contains hidden content
You may reply or click 'thank you' to see hidden content


IF YOU HAVE ANY PROBLEMS PLEASE POST THEM.
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Old 04-10-2008, 05:12 AM #2 (permalink)
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everything go ok until part 3, the install bar just doesnt pop. is there anything else required?
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Old 04-17-2008, 10:47 AM #3 (permalink)
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thanks
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Old 11-15-2008, 01:55 PM #4 (permalink)
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Re: Finally *Halo 2* for XP/Vista

thanks
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Old 11-21-2008, 04:25 AM #5 (permalink)
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Re: Finally *Halo 2* for XP/Vista

i cant see the download limk please help. thanks
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Old 11-22-2008, 11:25 PM #6 (permalink)
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Re: Finally *Halo 2* for XP/Vista

Thanxxxxxxxxxxxxxx
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Old 05-07-2009, 01:28 AM #7 (permalink)
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Re: Finally *Halo 2* for XP/Vista

show me
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Old 05-07-2009, 01:33 AM #8 (permalink)
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Re: Finally *Halo 2* for XP/Vista

torrent has been deleted
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