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Learning Processing A Beginner's Guide to Programming
Learning Processing A Beginner's Guide to Programming
![]() Elsevier Science & Technology Books | ISBN-13: 9780123736024 | English | PDF | Pages: 472 | Size: 5.61 MB Synopis: This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization. Table Of Contents: Acknowledgments vii Introduction ix Lesson 1: The Beginning 1 Chapter 1: Pixels 3 Chapter 2: Processing 17 Chapter 3: Interaction 31 Lesson 2: Everything You Need to Know 43 Chapter 4: Variables 45 Chapter 5: Conditionals 59 Chapter 6: Loops 81 Lesson 3: Organization 99 Chapter 7: Functions 101 Chapter 8: Objects 121 Lesson 4: More of the Same 139 Chapter 9: Arrays 141 Lesson 5: Putting It All Together 163 Chapter 10: Algorithms 165 Chapter 11: Debugging 191 Chapter 12: Libraries 195 Lesson 6: The World Revolves Around You 199 Chapter 13: Mathematics 201 Chapter 14: Translation and Rotation (in 3D!) 227 Lesson 7: Pixels Under a Microscope 253 Chapter 15: Images 255 Chapter 16: Video 275 Lesson 8: The Outside World 303 Chapter 17: Text 305 Chapter 18: Data Input 325 Chapter 19: Data Streams 357 Lesson 9: Making Noise 379 Chapter 20: Sound 381 Chapter 21: Exporting 397 Lesson 10: Beyond Processing 407 Chapter 22: Advanced Object-Oriented Programming 409 Chapter 23: Java 423 Appendix: Common Errors 439 Index 447 ![]() Code:
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