|
|
||||||||
![]() |
|
|
Share | LinkBack | Thread Tools | Display Modes |
|
|
#1 (permalink) | ||||||||||||||||
|
Administrator
Join Date: May 2007
Location: Bang Bang Bang!
Reputation: 127228
Posts: 3,643
Thanks: 521
Thanked 12,340 Times in 1,749 Posts
|
mental ray Standalone 3.6.51 Service Pack 1 ![]() mmental ray Standalone 3.6.51 Service Pack 1 win linux mac | 32bit 64bit | 182 MB The advanced, physically based mental ray® rendering technology allows you to take your CG projects to new, more photorealistic heights. The latest release of mental ray® Standalone for Autodesk® Maya® software–mental ray 3.6–delivers improved performance and scalability for rendering large scenes. Improved Displacement Mapping—Subdivision Surfaces mental ray 3.6 provides improved rendering for subdivision surfaces with displacement mapping. This means you can achieve a higher level of surface detail with dense displacement maps, while at the same time reducing the memory consumption of the map at render time. Support for Hardware Particle Rendering Particle types that were previously supported only in the Maya hardware renderer can now be rendered in mental ray. This lets you achieve effects such as motion-blurred hardware particles without the need to combine outputs from multiple renderers. Improved Large-Scene Rendering Performance mental ray 3.6 provides improved support for large-scene rendering through file-based .mi scene segmentation (assemblies). The addition of an adaptive BSP acceleration mode (BSP2) automatically adjusts acceleration structures for mental ray assembly. Native Ambient Occlusion mental ray 3.6 shaders can now use the mental ray core to calculate and cache ambient occlusion—accelerating ambient occlusion computation. Motion Blur and Transparency Quality New rasterizer options in mental ray 3.6 give you greater control over transparency levels and motion blur quality. Native Support for Maya Hair Primitives The mental ray 3.6 hair primitive allows Maya Hair to be rendered through .mi files—saving precious disk space and time. New mia_material_x Shader A new mia_material_x shader allows you to quickly simulate materials commonly used in architectural and product design renderings. Native .dds File Format as Input Texture mental ray 3.6 for Maya now supports input of .dds texture files, enabling you to render assets from your game pipeline and attain full fidelity in your cinematics. mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc.
__________________
Are you posting just "Thanks". Read This!
You can use JDownloader for HOTFİLE links. Add all links, it will download them one by one. Download here |
||||||||||||||||
|
|
|
||||||||||||||||
|
The Following User Says Thank You to ijhtio For This Useful Post:
leech0018 (03-29-2009)
|
| Click here to Donate to remove the Advertisments. | ||
|
|
||
![]() |
| Tags |
| 1, mental, pack, ray, service, standalone |
| Thread Tools | |
| Display Modes | |
|
|
|
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Windows XP Professional Service Pack 2 (32-Bit) | devilboyz | Garbage Bin | 1 | 08-07-2008 12:23 PM |
| Windows Vista Service Pack 1 Five Language Standalone (Wave0) | KINGSU | Windows Vista Stuff | 1 | 07-09-2008 05:24 PM |
| Windows Vista Service Pack 1 Five Language Standalone | bs0409 | Appz Zone | 0 | 04-09-2008 12:46 PM |
| what will windows xp service pack 3 have in when | thomas p | Windows | 0 | 09-11-2007 08:47 PM |
| How Do I install Service Pack 2 when my... | NikkiPooh | PC World | 0 | 07-21-2007 11:36 AM |